AI Insights · Timothy · July 2022
Top 5 Historical Games on Android in Middle East Q2 2022
Explore the performance of the top 5 historical games on the Android platform in the Middle East during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 historical games on the Android platform in the Middle East showcased varied performance across downloads, revenue, and active user metrics. Data from Sensor Tower provides insights into these trends.
Rise of Kingdoms: Lost Crusade from LilithGames saw a significant increase in weekly revenue, peaking at approximately $125K in the week of June 20. Weekly downloads showed a decline, starting at 6.4K at the end of March and dropping to just over 2K by the end of June. Active users also saw a downward trend, decreasing from around 29K to 18K over the quarter.
انتقام السلاطين by ONEMT had a fluctuating revenue pattern, with weekly earnings peaking at around $82K at the end of March and experiencing a low of about $44K in mid-June, before rising again to approximately $67K by the end of June. Downloads saw a sharp decline from 7.6K to just over 1K in the same period. Active users decreased from around 19.8K to 17K.
Rise of Castles: Ice and Fire by Long Tech Network Limited experienced a steady increase in weekly revenue, peaking at approximately $56K in the week of June 20. Downloads started at 1.2K at the end of March and fell to 828 by the end of June. Active users saw a decline from around 3.5K to 2.4K over the quarter.
Royal Match from Dream Games, Ltd. maintained a relatively stable revenue trend, peaking at around $27K in the week of May 30. Downloads fluctuated, starting at 8.1K at the end of March and ending at 5K by the end of June. Active users remained strong, with a peak of approximately 95K in mid-June and ending the quarter at around 84K.
Conquerors: Golden Age by IGG.COM had more modest revenue figures, peaking at around $22.5K at the end of March. Downloads showed a significant spike in mid-May with 2.6K, but generally remained low, ending the quarter with 108 downloads. Active users fluctuated, starting at 6.5K at the end of March and dropping to around 5.1K by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.